Cartography in a Gameful Context

نویسنده

  • Sebastian Straub
چکیده

Maps shape our view of the world and help us in our everyday lives to orient in unfamiliar territory. The art of creating maps however was reserved to a privileged group of people for a long time. Today’s progresses in technology have opened it to anyone with internet access, as free crowdsourced projects have emerged, dedicated to create an open map of the world. However, editing the map and contributing data is still harder than necessary and so the existing projects did not yet hit the masses. To solve this problem, cartography-related games are proposed in this thesis. Their goal is to unite cartographic work and gaming concepts in an easy to use abstraction layer, ready to be applied in a global, crowdsourced scale. The players should be enabled to participate immediately, without any cartographic background, and use their local knowledge to submit valuable geographic information. This approach makes it possible to create maps of unprecedented detail and actuality, which can make life easier and open whole new application ares for people with special interests (e.g. hiking, cycling) or disabilities (e.g. for blind people). This thesis will give an overview of ludic ways to contribute geographic data and provide background information about the concerning topics cartography, humanbased computation and games in general. Based on that, abstract concepts for cartography-games have been developed and three exemplary game descriptions are provided. The goal of this thesis is to discover, if cartographic work is possible and feasible in a gameful context.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Gradequest - Evaluating the impact of using game design techniques in an undergraduate course

The use of game design techniques in a non-gaming context or ‘gamification’ [6]offers the promise to make education more motivating and more enjoyable to students. This study reports on both the design and evaluation of gameful class (N= 17) that incorporates a variety of game design techniques through an online application named ‘Gradequest’. The course was evaluated using three methods. First...

متن کامل

The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

ISSN: 0737-0024 (Print) 1532-7051 (Online) Journal homepage: http://www.tandfonline.com/loi/hhci20 The Lens of Intrinsic Skill Atoms: A Method for Gameful Design Sebastian Deterding To cite this article: Sebastian Deterding (2015) The Lens of Intrinsic Skill Atoms: A Method for Gameful Design, Human–Computer Interaction, 30:3-4, 294-335, DOI: 10.1080/07370024.2014.993471 To link to this article...

متن کامل

Beyond Badges & Points: Gameful Assessment Systems for Engagement in Formal Education

This symposium brings together a range of gameful assessment designs at different levels of formal education to explore how gameful design might lead to greater student engagement and improved learning outcomes. We use the term “gameful assessment” to describe assessment frameworks or approaches that employ game design principles to foster student motivation and learning. The symposium examines...

متن کامل

Return of the Gradequest - Evaluating the Third Iteration of a Gameful Course

The use of game design techniques in a non-gaming context or ‘gamification’ [9]offers the promise to make education more motivating, engaging and enjoyable to students. This study reports on both the design and evaluation of gameful class that has incorporated a variety of game design techniques through an online application named ‘Gradequest’. At the time of writing this paper, the course has ...

متن کامل

Gameful Systems: Play in the digital age for young and old

Games have been used as a tool to introduce older people to digital technology. Here we are developing a gameful system to facilitate the social interactions between older people and young adults in a community run club. We discuss opportunities for gamification as it relates to our current study using a local running group as platform for supporting older people in gaining confidence in integr...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2012